The list of the people who helped bring my first map to life.

Yoshi's Cookie Jar
Chip Cup - Round 1
Luscious Lakeside Zone

Yoshi (That's me)
-Core idea
-Mapping
-A lot of custom textures

Blevs
-Created a dithered version of the sky texture. Originally it was just flat colour bands, but we agreed this looked like shit.

Pie
-Graciously provided me their entire suite of Super Mario World inspired textures and granted me permission to edit them
 no questions asked. Not all were used, it's mostly just the grass and blue warp pipe, the latter I expanded upon.
 
JacobUTS
-Is smarter than me such that they were able to show me some cool mapping tricks like the black outlines on the 3D trees and
 the light rays.
-Helped me to get something resembling an understanding of how texture slope skew works before I grabbed a custom HVR build. 
 Thanks for not showing that in the editor KartKrew.
-Fixed some slopes for me.

EpicPro
-Was and continues to be a reliable shoulder for me to lean on as I learn how to use this half-finished and grossly 
 unpolished map editor that KartKrew allegedly built this game with.
 
Diggle
-Their decision to host an anniversary stream showcasing every map made for the game as of April 20th 2025 motivated me to
 finally draw more than basic shapes in HVR in the hopes of having something to show on their stream.
 
Everyone in the ALPA Channel community. If you want to play some casual, minimally sweaty vanilla+ style Ring Racers in 
Europe this is the place to be.

RedDasherCAS
-Compelled me to get hands-on in guiding Tetromino Palace to completion, giving me my first taste of real mapping. In the end
 I wound up doing too much for that map to list here.
 
Zlaker
-Creator of the SMBX2 level set "Level Collection". Its fifth level inspired the aesthetic of the map and a number of the 
 textures were derived from its tile set.
 
 
 
ReLogic
-Created a certain sprite.
 
The Grey Springs
-NOT special. ZERO thanks.